Questions
15 of 24
1What are the SOLID principles? Explain each briefly.
2Explain the Single Responsibility Principle (SRP) with an example.
3Explain the Open/Closed Principle (OCP). How do you achieve it without modifying existing code?
4Explain the Liskov Substitution Principle (LSP). What happens if it's violated? (Square/Rectangle problem)
5Explain the Interface Segregation Principle (ISP). Why are fat interfaces bad?
6Explain the Dependency Inversion Principle (DIP). How does it relate to Dependency Injection?
7What is the difference between Aggregation and Composition?
8What is the Factory Pattern? How does it help in achieving OCP?
9What is the Abstract Factory Pattern? How does it differ from Factory Method?
10What is the Strategy Pattern? How does it replace complex conditional logic?
11What is the Observer Pattern? Where is it used in real life? (Event handling, Pub/Sub)
12What is the Decorator Pattern? How does it add functionality dynamically?
13What is a Singleton Pattern? What are the thread-safety concerns and how to handle them?
14What is an Anti-Pattern? Can you name a few? (God Object, Spaghetti Code, Golden Hammer)
15What is "Coupling" and "Cohesion"? Explain the relationship between them.
16What are Generics/Templates? How do they improve type safety and performance compared to casting?
17What is Type Erasure (Java) vs Reified Generics (C#)?
18What is Variance in Generics? (Covariance and Contravariance)
19What are Extension Methods (C#) or Default Methods (Java)? When should you use them?
20What is Reflection? How can it be used to break Encapsulation? What are the performance costs?
21What is the "Law of Demeter"? (Don't talk to strangers)
22Explain "Tell, Don't Ask" principle.
23What is the DRY principle? How does OOP help achieve it?
24What is the YAGNI principle?
15 / 24

What is "Coupling" and "Cohesion"? Explain the relationship between them.

Difficulty: 3/10

Coupling and Cohesion

Coupling describes how strongly one component depends on other components, while cohesion describes how closely the responsibilities within a component belong together. Good object-oriented architecture generally aims for high cohesion within modules and appropriately low coupling between modules. The goal is not zero coupling; some dependency is necessary. The architectural objective is to make dependencies intentional, stable and easy to change.

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  1. 1

    High cohesion means a component has closely related responsibilities.

  2. 2

    Low coupling means fewer or more stable dependencies between components.

  3. 3

    High cohesion often makes components easier to understand and test.

  4. 4

    Low coupling makes changes less likely to ripple through the system.

  5. 5

    Use dependency inversion and composition to control coupling.

  6. 6

    Avoid optimizing for low coupling at the expense of a fragmented design.

Follow-up Questions

  • How can DIP reduce coupling?
  • How do you measure cohesion?
  • Can low coupling ever be harmful?
  • How does SRP improve cohesion?
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